I am a 3D Generalist with over five years of experience working across film, television and commercial projects. I am comfortable working both independently and as part of a team, with a strong attention to detail and the ability to deliver high-quality work within demanding deadlines. I take pride in being organised, reliable and adaptable, with a proactive approach to problem-solving and a commitment to maintaining high standards throughout every stage of production.

My skill set includes 3D modelling, texturing, look development, layout, lighting, FX, matchmove and LiDAR processing. I have experience using a range of industry-standard software, including Maya, Arnold, Substance Painter, Houdini, 3D Equalizer, RealityCapture and Nuke.